Recycle Swarm R3 is now available for download.
Check out what’s new!
This is a bugfix release, and it does not affect the interfaces used by the client. It fixes a few minor issues related to the harvest action, and another one related to the display of time in the GUI.
- Stopping a harvest action before the pile was depleted resulted in the pile being prematurely removed, generating an objectsDetected update with a null position. ObjectsDetected notifications with null positions signal objects that disappeared from the map while being in the vehicle’s visual range (ie. depleted in the case of garbage piles, and loaded/picked up in the case of garbage packets). The issue was fixed, so if an ObjectsDetected notification includes a pile with a null position, the pile will always be depleted (ie. have zero quantity).
- Related to the above, the toString() methods of GarbagePile and GarbagePacket classes in the ontology now show the quantity (number of garbage units) in the pile/packet; for garbage packets, the id of the team that owns the packet is also shown.
- The progress of the harvest action was not updated properly, which resulted that in some cases it would take longer than normal to complete.
- If the number of garbage units in a pile would not be a multiple of the harvest packet size, the last packet would have more units than were left in the pile. This was corrected.
- The current time of the simulation shown in the GUI was offset by 1000 ms. The correct time is now shown.
Best of luck!
AI-MAS Winter Olympics Team
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